Game Proposal
This game uses the custom engine we completed in class, the Procedural Generation System I developed, and other students' engine features and thus verify the efficiency and functionalities of our custom engine.
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Game Overview:
The player controls a pawn to walk around and dodge the rocks falling from the sky. The player loses if they are hit 3 times. The rocks will fall randomly without any AI.
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Engine features that will be used:
- Procedural Generation System: generate the terrain
- Input System: control the player pawn
- Lighting system/Skybox: Create a lighted environment
- Collision System: check if the pawn is hit by a falling rock
* Ideally, the terrain generated can also have collision, but I suppose it could be too complex to compute.
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