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Game Proposal

This game uses the custom engine we completed in class, the Procedural Generation System I developed, and other students' engine features and thus verify the efficiency and functionalities of our custom engine.

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Game Overview:

The player controls a pawn to walk around and dodge the rocks falling from the sky. The player loses if they are hit 3 times. The rocks will fall randomly without any AI.

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Engine features that will be used:

 - Procedural Generation System: generate the terrain

 - Input System: control the player pawn

 - Lighting system/Skybox: Create a lighted environment

 - Collision System: check if the pawn is hit by a falling rock

   * Ideally, the terrain generated can also have collision, but I suppose it could be too complex to compute.

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©2024 by Junxuan Hu, a gameplay programmer and technical designer.

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